Monday, September 28, 2015

Internet Games and Children

Parents over 40, in raising children what did they fear the most? Is it the years of puberty or the times children  refused to talk and locked themselves in their rooms? Also, few are the parents who don't worry about the use of games.

The number of children overcome with lethargy, and are lost in their own world and refuse to grow are larger than we think. With these questions an educator, in the Kyeongyang magazine, writes about the place of internet games in our society.

There are many children who listen to lectures on the internet, but she asks parents, do they ever look at the monitor? Very often they will be playing some game. To prevent this from happening parents will do many things such as removing the bolt on the door.

Movements within society are trying to stop the use of games from midnight to early morning and the children are not happy. Some  mothers when they see the child using the computer, their blood pressure increases. Even when the child has done all the homework,  some parents are not happy and want them to return to the books.

Many things have changed, but for most  parents of children, one thing that has not changed is when the children are playing computer games they are considered addicted. 

We are all attracted to games. Recently the Dragon Flight game  was spreading like wildfire. Have you heard about it? She reminds us that about 25 % of the world population enjoys playing  games. She asks the parents how long will they be tied to an obsolete way of thinking? She gives us the Korean proverb that you don't give up making some food because of the fear you may find a worm.

We have programs for game literacy for parents by the education ministry.The fact is that most children are attracted to games. Rather than say they are addicted and seeing it all negatively, try to  make good use of the games for educational purposes.

In fact, excessive use of games does foster obesity, depression, digital dementia (overuse of digital technology is resulting in the breakdown of cognitive abilities) and games that use violence do promote violent actions. However, she maintains, using the games properly can help a person to succeed in life.

One of the best results is when persons are absorbed in some pursuit which they enjoy, dopamine is released in the brain, and you feel elated, and memory is enhanced. They also present a challenge to the  person on how to accomplish the task at hand.

However the question remains that we don't  want the children to just play games. She agrees, but she wants the parents to know why a child gets addicted to games. A child with a low estimation of self can  find satisfaction in getting recognized by the results of his gaming. Children who have difficulty in relating with others also can identify with the characters of the virtual world they have entered. Children with stress find the release of stress life giving.

She tells the parents to get to know the strong points of their children and help them to find release in other ways. We should be more concerned  for the place gaming has in our culture than the danger of addiction to games.  Today without  knowledge of gaming one will not be at home in our culture. She concludes, one can not be just opposed to gaming for it has become a skill of our times.